Using materials
Material types define the property type of a material. By adjusting material property values defined by a material type, you set the appearance of a material. Each material type has a vertex shader and a fragment shader, which set the type of properties you can use in a material.
Creating a material
To create a material:
- Add a material type to your project, if you do not already have a material type for the material you want to create. See Using material types.
- In the Library right-click Materials and Textures > Materials and select Create Material.

- In the Properties set the Material Types property to the material type you want to use for this material.

Assigning a material to an object
To assign a material to an object:
- In the Project select the object to which you want to assign a material.

- In the Properties set the Material property to the material you want to use for the selected object.

See also
Using material types
Material types and materials
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